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Yes, you can stealthily use your machete, but when you have guns that can dispatch most enemies with a shot or two, why bother? The weapon modifications make for some nifty firepower, but I felt almost unstoppable early on in the game, especially with the addition of intense weapons called Supremos.
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And then you use those items to fashion mods and accessories for some pretty impressive weaponry. I’m not sure I’ve ever played a game so built on collecting items scattered around the landscape. Yes, you can hunt for supplies, but you’ll find most of what you need just about everywhere on Yara, picking up metal, medicine, scraps, money, gasoline, and more around the island. Like past games in this series, crafting is an essential part of the experience, but it’s more of a chore here than in the past. Ostensibly, the game allows for different approaches, but almost every encounter ends with explosions. You take down checkpoints, destroy propaganda, blow up anti-aircraft weapons, steal supply drops, and so on. What this means is traveling across a massive map, dismantling the regime piece by piece. You play Dani Rojas (who can be male or female), an ordinary resident who quickly becomes a hero of the Libertad revolution.
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“Far Cry 6” takes place on a fictional Caribbean island known as Yara, which is run with an iron fist by Anton Castillo, played with expected menace by the “Breaking Bad” star. I’ve enjoyed the many hours I’ve plugged into “Far Cry 6” so far, and yet it never quite lives up to its potential, willing to repeat itself and past “FC” games instead of feeling like a true next-gen experience. Subtlety is not the draw of the “Far Cry” series, but the writers of this game seem uncertain of that fact, often hinting at richer, deeper, more complex experience before returning to the template of “make things go boom.” When star Giancarlo Esposito surfaces in cut scenes as a ruthless dictator, it seems like “Far Cry 6” could develop into a rich examination of power, something inspired by shows like “Narcos” or movies like “ Sicario,” but its only moments later that you’re issuing instructions to a killer crocodile named Guapo and shooting rocket launchers at helicopters. However, these encounters start to get numbingly similar. It’s designed to keep gamers entrenched in its world, jumping from one encounter to the next. One more mission, one more adventure, one more explosion. It’s also a tough game to review because there’s an undeniable level of gleeful anarchy than can be addictive. It’s a game that often feels more cluttered than refined, even if the clutter allows for a lot of fun toys to play with in this brutal sandbox. Ubisoft’s “Far Cry 6,” out today for consoles and PC, is a lot of game.